Init: +3. Senses: low-light vision; Perception +10. Ac: 23, touch 17, flat-footed 20 (+6 armor, +3 deflection, +3 Dex, +1 size).
Hp: 76 (8d10+28).
Fortitude: +9. Reflex: +5. Will: +4; +2 vs. illusions, +2 vs. fear. Defensive Abilities: bravery +2, defensive training (+4 dodge bonus to AC vs. giants).
Speed: 25 ft.. Melee: mwk glaive +10/+5 (1d8/×3) or short sword +9/+4 (1d4/19–20). Ranged: mwk light crossbow +13/+13/+8 (1d6+3/17–20) or mwk light crossbow with +1 frost bolts +13/+13/+8 (1d6+4+1d6 cold/17–20). Space: 5 ft.. Reach: 5 ft. (10 ft. with glaive). Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids, weapon training (crossbows +1). Strength: 10. Dexterity: 16. Constitution: 16. Intelligence: 8. Wisdom: 14. Charisma: 12.
Base Attack: +8. Cmb: +7. Cmd: 23.
Feats: Deadly Aim, Fleet, Improved Critical (light crossbow), Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Weapon Focus (light crossbow), Weapon Specialization (light crossbow).
Skills: Perception +10, Profession (soldier) +8, Sense Motive +7.
Languages: Common, Gnome, Sylvan. Special Qualities: armor training 2. Combat Gear: +1 frost bolts (8), potion of haste, potion of shield of faith (CL 7th), screaming bolts (2). Other Gear: mithral breastplate, masterwork glaive, masterwork light crossbow with 40 bolts, short sword, sunrods (2), 27 gp.
gnome spell-like abilities: (CL 8th; concentration +9)
1/day-dancing lights, ghost sound (DC 11), prestidigitation, speak with animals
Tactics
Before Combat The fighter drinks her potion of shield of faith.
During Combat The fighter drinks her potion of haste and launches full attacks with screaming bolts.
Base Statistics Without shield of faith, the fighter's statistics are
AC 20, touch 14, flat-footed 17
CMD 20.